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In today's video, narrated by Darkfall Unholy Wars writer, Al Stellakis, we present the Brawler School of the Skirmisher Role. As you can also see in the video, the Brawlers' competitive advantage is his maneuverability and endurance. They quickly move in and out of combat, dodge attacks and take advantage of their surroundings better than any other role can.

What is not apparent in the video is the high mana and stamina consumption, along with the serious cooldowns, but as with every other school there are compromises to be made.

The Brawler skills are the following:

-Efficiency: This skill reduces stamina consumption of other skills. Since this school is heavily dependent on Stamina, the Efficiency skill is crucial so that the Brawler can keep going.

-Dash: This gives a bonus to the sprint speed and allows the Brawler to escape in a rush, or move in for the kill.

-Leap: Leap is a double-jump skill so that the Brawler can reach areas or jump over obstacles or area-of-effect attacks. Leap can be used in conjunction with Dash to cover even larger distances.

-Evade: allows the Brawler to leap and roll in the direction he's moving in either to dodge incoming attacks, to put distance between himself and their opponents, or close the distance to their target.

-Heightened Reflexes: is the Ultimate skill of the School. When active, the Brawler gains a sprint speed bonus as well as an attack speed bonus to both ranged and melee attacks.


Thank you for watching and stay tuned for our next video.



Today we present the skills of the Fire School of the Elementalist Role. The Fire Mage specializes in dealing large amounts of damage from long range.

His skills are the following:

Attunement to Fire: A self-buff that increases the fire protection, while rendering the player immune to lava damage while buff is active.

Fireball: A ranged attack that will burn your enemy on impact, along with those in close proximity around him.

Dragonbreath: A breath of fire that will damage everyone in front of you.

Magma Bomb: A huge burning ball of magma, so large that itʼs affected by gravity. It has a very long range, and a large area of effect.

Heat Stroke: A long range projectile that will massively drain the stamina of anyone that is inside its range on impact.

http://youtu.be/fYvTLi_3-SU



As we count down towards Darkfall Unholy Wars, we would like to suggest that you get your accounts in order and to ask you to please update your account information. If you are experiencing issues like: forgotten username, passwords, email address, accounts not active  etc., please submit a ticket to customer support with the Title "Preparing for Darkfall Unholy Wars”. We need your information for matters which relate to offering our existing customers a price promotion, but also in order to select some of you for various other privileges and requests.

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DeadEye School / Skirmisher Role

Continuing from last week, we have a short video for you showcasing the Deadeye school from the Skirmisher role. A Deadeye is extremely skilled with the bow, and can utilize it to damage single targets or even small groups.

Here is a brief rundown of the Deadeye skills:

Puncture
: A magically imbued arrow attack that can travel through enemies, and damaging everyone in its’ path.

Exploit Weakness
: A debuffing attack that greatly reduces a target’s arrow protection.

Explosive Arrow: An explosive arrow attack that will damage everyone around the area of  impact.

Trueshot: A very powerful arrow shot, that offers extreme speed, accuracy and damage. An arrow shot with Trueshot will travel in a completely straight line, with no arc.

Salvo (Ultimate): A devastating barrage of arrows fall from the sky towards the Salvo’s point of impact. Everyone affected by Salvo’s deadly rain will suffer serious damage and will be unable to sprint for a short duration.

The video follows: Please ignore the health-mana-stamina bar appearance in this video. This is from a test client with this specific configuration.

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The new roles system introduced in Darkfall Unholy Wars requires the player to pick up a role, along with 2 schools from that specific role. One of the schools is set by the player as the primary and the other as the secondary, and each school contains 4 skills/spells, and the ultimate, the most powerful in that school.

The biggest difference between the primary and secondary schools is that you can only use the ultimate from your primary school. The skills/spells available in the secondary school have full potential, but require more mana and stamina, and have increased cooldowns and charging times compared to the primaries.

An example: One of the roles destined to serve players that love heavy melee combat is the Warrior. One of the Warrior schools is the Baresark. Baresarks like close combat, and specialized in dealing with multiple enemies. Their skills affect anyone that is standing near them or crosses their path.

You will find a brief explanation of the Baresark skills below:

Maelstrom A weapon-based attack that deals damage to anyone around the Baresark.

Stomp An attack that will knock everyone away from the Baresark.

Stampede The stampede dramatically increases the Baresark’s sprinting speed for a short period of time, while damaging and knocking back any targets that cross his path.

Roar An area-of-effect debuff, that reduces the base attributes of anyone inside its range.

Pulverize (Ultimate) Pulverize is the Baresark’s best weapon to deal with multiple opponents in a tight space. Pulverize damages everyone around the Baresark, knocks them back and blinds them for a short period of time.

 

Watch the following video in HD



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